Curie: Plasma Pistol. Laser muskets, .44's, and sniper rifles all work well. Page 1 of 2 - How do i make companions draw weapons when i do? Which one have ammo 2. Personally I prefer to give my Companions all Legendary weapons if I can. Likewise they do well with melee weapons. 2 things must happen before the companion will switch to the selected weapon you have given to it. wait..so when you give settlers a weapon without ammo and have them equip it..they can use it? But I have to disagree on armor: honestly I never bother with companion armor (unless I need them as an extra body to move a power armor frame around). Yes, they will use better armor although it won’t appear on them. For a few non-player character's, there is more than one possible way to have them join your party. Or just give them heavy-hitting weapons which don't use much ammo. When I had Cass as a companion she used some combat armour I put in her inventory, but never any weapons. Archmage MC. My opinion of how companion choose which weapon they use : 1. 1 Permanent companions 1.1 Companion controls 1.2 Statistics 2 Temporary companions 2.1 Companion Controls 2.2 Statistics 3 Trivia Permanent companions require that a few requisites be met in order for them to join the player's party. As long as they have 1 ammo then they have infinite shots. Mar 13, 2018 @ 4:18am Best weapons to give companions? Yes, they can run out of ammo – in which case they’ll just start whacking people in the head then. First, I rename the weapon I want to give to said Companion to [Companion Name]'s [Weapon Name]. Fallout 1 Quick Start Guide The following is a Quick Guide to help you get started with Fallout 1 by Fallout Hub. Base on their skill of weapon (unless they only have one weapon) Type of weapon you order them (range or melee) 4. Distance from the target, companion will likely choose weapon that can reach the target first 3. Certain companions seem to utilise the weapons/armour you put in their inventory. Give them more (the appropriate kind for the weapon they’re using) and they’ll start shooting up the joint (use discretion if you ever decide to give someone a Gatling gun). warcatt00 Mar 13, 2018 @ 5:33am What ever you use that you feel has worked for you the best. Settlers just need at least 1 ammo for regular weapons. The weapon must be stronger then the original weapon the companion uses. - posted in Fallout 3 Mod Talk: So basically i dont know why but i find it a nice quality of life function that when i draw my weapons, all my other companions do to and get ready to fire. 1 Permanent companions 1.1 Non-humanoid companions 2 Dead Money companions 3 Honest Hearts companions 4 Old World Blues companions 5 Lonesome Road companions 6 Temporary followers 7 Notes 7.1 Nerve 7.1.1 If they only had the Nerve 7.2 Weapons and armor 7.2.1 Weapons 7.2.2 Armor 8 Behind the scenes 9 Bugs 9.1 Fixed bugs (Patch 1.2.0.31x) 10 References It is … Fallout 4 > General Discussions > Topic Details. Automatrons are craftable companions for the Sole Survivor via the robot workbench. Assuming unlimited ammo (besides Fat Man and Missle Launcher) < > Showing 1-12 of 12 comments . 1. Chances are, if you never played games before the year 2000, you will find the controls of Fallout 1 confusing, to say the least. 2. you must give the companion amo for the gun that you want it to use. Fear not, I'm here to help you understand this weird looking game. They do consume missiles and mini-nukes if you feel masochistic enough to arm them with launchers or fat men, though. Usually something of the following: Cait: Short Barrel Combat Rifle/Automatic Pipe Rifle/Handmade Rifle. Danse: Laser Rifle/Gatling Laser.